package Data
{
	import ConversationClasses.Conversation;
	//import flash.utils.ByteArray;
	
	public class Images 
	{
		//HOW TO: [Embed(source="../../data/gfx/FILENAME.png")] public static var Sprite:Class; (Do not delete)
		
		// Tiles
		[Embed(source = "../../data/gfx/Tiles/new floor tiles.png")]	public static var FLOOR:Class;
		[Embed(source = "../../data/gfx/Tiles/new wall tiles.png")]		public static var WALLS:Class;
		
		// Decals (without collision)
		[Embed(source = "../../data/gfx/dead guy.png")]				public static var DEAD_BODY:Class;
		[Embed(source = "../../data/gfx/dead man 2.png")]			public static var DEAD_BODY2:Class;
		[Embed(source = "../../data/gfx/bathroom rug.png")]			public static var BATHROOM_RUG:Class;
		[Embed(source = "../../data/gfx/dining rug.png")]			public static var DINING_RUG:Class;
		[Embed(source = "../../data/gfx/Green round rug decal.png")]public static var GREEN_ROUND_RUG:Class;
		[Embed(source = "../../data/gfx/rec rug 1.png")]			public static var RECT_RUG1:Class;
		[Embed(source = "../../data/gfx/rec rug 2.png")]			public static var RECT_RUG2:Class;
		[Embed(source = "../../data/gfx/rec rug 3.png")]			public static var RECT_RUG3:Class;
		[Embed(source = "../../data/gfx/sink.png")]					public static var SINK:Class;
		[Embed(source = "../../data/gfx/brief case.png")]			public static var BAG:Class;
		[Embed(source = "../../data/gfx/yellow glow.png")]			public static var GLOW:Class;
		
		// Decals (with collision)
		[Embed(source = "../../data/gfx/arm chair.png")]				public static var ARMCHAIR_DOWN:Class;
		[Embed(source = "../../data/gfx/arm chair up.png")]				public static var ARMCHAIR_UP:Class;
		[Embed(source = "../../data/gfx/arm chair right.png")]			public static var ARMCHAIR_RIGHT:Class;
		[Embed(source = "../../data/gfx/arm chair left.png")]			public static var ARMCHAIR_LEFT:Class;
		[Embed(source = "../../data/gfx/Bar top.png")]					public static var BAR:Class;
		[Embed(source = "../../data/gfx/bath sink.png")]				public static var BATHROOM_SINK:Class;
		[Embed(source = "../../data/gfx/Big dining chair.png")]			public static var DINING_CHAIR_END:Class;
		[Embed(source = "../../data/gfx/Big dining chair left.png")]	public static var DINING_CHAIR_LEFT:Class;
		[Embed(source = "../../data/gfx/bookcase.png")]					public static var BOOKCASE:Class;
		[Embed(source = "../../data/gfx/bust sculpture.png")]			public static var STATUE:Class;
		[Embed(source = "../../data/gfx/clock.png")]					public static var CLOCK:Class;
		[Embed(source = "../../data/gfx/dinig table.png")]				public static var DINING_TABLE:Class;
		[Embed(source = "../../data/gfx/drape side.png")]				public static var DRAPE_SIDE:Class;
		[Embed(source = "../../data/gfx/drape top.png")]				public static var DRAPE_TOP:Class;
		[Embed(source = "../../data/gfx/dresser.png")]					public static var DRESSER:Class;
		[Embed(source = "../../data/gfx/dresser left.png")]				public static var DRESSER_LEFT:Class;
		[Embed(source = "../../data/gfx/easel.png")]					public static var EASEL:Class;
		[Embed(source = "../../data/gfx/Ent Center.png")]				public static var ENTERTAINMENT_CENTER:Class;
		[Embed(source = "../../data/gfx/fridge.png")]					public static var FRIDGE:Class;
		[Embed(source = "../../data/gfx/King bed.png")]					public static var KING_BED:Class;
		[Embed(source = "../../data/gfx/kitchen chair.png")]			public static var KITCHEN_CHAIR:Class;
		[Embed(source = "../../data/gfx/kitchen chair down.png")]		public static var KITCHEN_CHAIR_DOWN:Class;
		[Embed(source = "../../data/gfx/kitchen counter corner.png")]	public static var KITCHEN_COUNTER_CORNER:Class;
		[Embed(source = "../../data/gfx/kitchen counter.png")]			public static var KITCHEN_COUNTER:Class;
		[Embed(source = "../../data/gfx/new kitchen counter.png")]		public static var KITCHEN_COUNTER_SIDE:Class;
		[Embed(source = "../../data/gfx/lamp.png")]						public static var LAMP:Class;
		[Embed(source = "../../data/gfx/long coffee table.png")]		public static var LONG_COFFEE_TABLE:Class;
		[Embed(source = "../../data/gfx/ottoman.png")]					public static var OTTOMAN:Class;
		[Embed(source = "../../data/gfx/ottoman side.png")]				public static var OTTOMAN_SIDE:Class;
		[Embed(source = "../../data/gfx/oval coffee table.png")]		public static var OVAL_COFFEE_TABLE:Class;
		[Embed(source = "../../data/gfx/piano.png")]					public static var PIANO:Class;
		[Embed(source = "../../data/gfx/Plant.png")]					public static var PLANTER:Class;
		[Embed(source = "../../data/gfx/Pool table.png")]				public static var POOL_TABLE:Class;
		[Embed(source = "../../data/gfx/shower.png")]					public static var SHOWER:Class;
		[Embed(source = "../../data/gfx/single bed.png")]				public static var SINGLE_BED:Class;
		[Embed(source = "../../data/gfx/sm end table.png")]				public static var SMALL_ENDTABLE:Class;
		[Embed(source = "../../data/gfx/small dining chair.png")]		public static var DINING_CHAIR_SIDE:Class;
		[Embed(source = "../../data/gfx/stove.png")]					public static var STOVE:Class;
		[Embed(source = "../../data/gfx/toilet.png")]					public static var TOILET:Class;
		[Embed(source = "../../data/gfx/phone.png")]					public static var PHONE:Class;
		[Embed(source = "../../data/gfx/phone right.png")]				public static var PHONE_RIGHT:Class;
		[Embed(source = "../../data/gfx/picture framd.png")]			public static var PICTURE_FRAME_DOWN:Class;
		[Embed(source = "../../data/gfx/picture framd left.png")]		public static var PICTURE_FRAME_LEFT:Class;
		[Embed(source = "../../data/gfx/picture framd right.png")]		public static var PICTURE_FRAME_RIGHT:Class;
		[Embed(source = "../../data/gfx/picture framd up.png")]			public static var PICTURE_FRAME_UP:Class;
		[Embed(source = "../../data/gfx/Sconce.png")]					public static var SCONCE_DOWN:Class;
		[Embed(source = "../../data/gfx/Sconce up.png")]				public static var SCONCE_UP:Class;
		[Embed(source = "../../data/gfx/Sconce left.png")]				public static var SCONCE_LEFT:Class;
		[Embed(source = "../../data/gfx/Sconce right.png")]				public static var SCONCE_RIGHT:Class;
		[Embed(source = "../../data/gfx/table and plant.png")]			public static var HALLWAY_TABLE_DOWN:Class;
		[Embed(source = "../../data/gfx/table and plant up.png")]		public static var HALLWAY_TABLE_UP:Class;
		[Embed(source = "../../data/gfx/Couch.png")]					public static var COUCH:Class;
		[Embed(source = "../../data/gfx/coffee table.png")]				public static var COFFE_TABLE:Class;
		
		// Player and Characters
		[Embed(source = "../../data/gfx/Sprites/Detective set.png")]	public static var DETECTIVE:Class;
		[Embed(source = "../../data/gfx/Sprites/businessman set.png")]	public static var BUSINESSMAN:Class;
		[Embed(source = "../../data/gfx/Sprites/Butler set.png")]		public static var BUTLER:Class;
		[Embed(source = "../../data/gfx/Sprites/Daughter set.png")]		public static var DAUGHTER:Class;
		[Embed(source = "../../data/gfx/Sprites/Friend set.png")]		public static var FRIEND:Class;
		[Embed(source = "../../data/gfx/Sprites/Mistress set.png")]		public static var MISTRESS:Class;
		[Embed(source = "../../data/gfx/Sprites/Spouse set.png")]		public static var SPOUSE:Class;
		
		// Clues
		[Embed(source = "../../data/gfx/Clues/Candle stick.png")]	public static var CANDLESTICK:Class;
		[Embed(source = "../../data/gfx/Clues/Cyanide bottle.png")]	public static var CYANIDE:Class;
		[Embed(source = "../../data/gfx/Clues/dagger.png")]			public static var KNIFE:Class;
		[Embed(source = "../../data/gfx/Clues/fiber wire.png")]		public static var FIBERWIRE:Class;
		[Embed(source = "../../data/gfx/Clues/noose.png")]			public static var NOOOSE:Class;
		[Embed(source = "../../data/gfx/Clues/note.png")]			public static var NOTE:Class; 
		[Embed(source = "../../data/gfx/Clues/pee shooter.png")]	public static var GUN:Class;
		[Embed(source = "../../data/gfx/Clues/blood print.png")]	public static var BLOODY_FOOTPRINT:Class;
		[Embed(source = "../../data/gfx/Clues/book.png")]			public static var BOOK:Class;
		[Embed(source = "../../data/gfx/Clues/carpet tuft.png")]	public static var CARPET_TUFT:Class;
		[Embed(source = "../../data/gfx/Clues/cassette tape.png")]	public static var CASSETTE_TAPE:Class;
		[Embed(source = "../../data/gfx/Clues/cigarette butt.png")]	public static var CIGARETTE_BUTT:Class;
		[Embed(source = "../../data/gfx/Clues/cross.png")]			public static var CROSS:Class;
		[Embed(source = "../../data/gfx/Clues/earrings.png")]		public static var EARRINGS:Class;
		[Embed(source = "../../data/gfx/Clues/fabric scrap.png")]	public static var FABRIC_SCRAP:Class;
		[Embed(source = "../../data/gfx/Clues/glasses.png")]		public static var GLASSES:Class;
		[Embed(source = "../../data/gfx/Clues/Hair strand.png")]	public static var HAIR_STRAND:Class;
		[Embed(source = "../../data/gfx/Clues/handbag.png")]		public static var HANDBAG:Class;
		[Embed(source = "../../data/gfx/Clues/key.png")]			public static var KEY:Class;
		[Embed(source = "../../data/gfx/Clues/lighter.png")]		public static var LIGHTER:Class;
		[Embed(source = "../../data/gfx/Clues/lipstick.png")]		public static var LIPSTICK:Class;
		[Embed(source = "../../data/gfx/Clues/monocle.png")]		public static var MONOCLE:Class;
		[Embed(source = "../../data/gfx/Clues/mud print.png")]		public static var MUDDY_FOOTPRINT:Class;
		[Embed(source = "../../data/gfx/Clues/necklace.png")]		public static var NECKLACE:Class;
		[Embed(source = "../../data/gfx/Clues/Note 2.png")]			public static var NOTE_2:Class;
		[Embed(source = "../../data/gfx/Clues/Note 3.png")]			public static var NOTE_3:Class;
		[Embed(source = "../../data/gfx/Clues/Note 4.png")]			public static var NOTE_4:Class;
		[Embed(source = "../../data/gfx/Clues/Note 5.png")]			public static var NOTE_5:Class;
		[Embed(source = "../../data/gfx/Clues/photos.png")]			public static var PHOTOS:Class;
		[Embed(source = "../../data/gfx/Clues/pipe.png")]			public static var PIPE:Class;
		[Embed(source = "../../data/gfx/Clues/ring.png")]			public static var RING:Class;
		[Embed(source = "../../data/gfx/Clues/scarf.png")]			public static var SCARF:Class;
		[Embed(source = "../../data/gfx/Clues/torn paper.png")]		public static var TORN_PAPER:Class;
		
		// Dialogue
		[Embed(source = "../../data/gfx/white box.png")]			public static var NAME_BOX:Class;
		[Embed(source = "../../data/gfx/tan box.png")]				public static var RESPONSE_BOX:Class;
		[Embed(source = "../../data/gfx/blue box.png")]				public static var DIALOGUE_BOX:Class;
	}
}